Ported, not guessed
moveEntity, moveEntityWithHeading,
attackEntityFrom and the rest come straight from the MCP
source, down to the 0.546 ground friction and the 65536 entry sine table.
Minecraft 1.7.10 PvP, ported method-by-method from the decompiled source instead of approximated. Walk speed, knockback, reach, damage and the invulnerability window are all the real numbers.
moveEntity, moveEntityWithHeading,
attackEntityFrom and the rest come straight from the MCP
source, down to the 0.546 ground friction and the 65536 entry sine table.
Diamond sword hits for 1.428 through Protection II, criticals for 1.972, blocking for 0.782. Knockback is the exact 0.4 impulse, 0.9 on a sprint hit, and the 20 tick window still eats your second click.
Fixed 20 TPS simulation with everything interpolated, the arena baked into a handful of draw calls, and an uncapped framerate mode because requestAnimationFrame is locked to your refresh rate.
1.7.10 no-debuff, rebuilt from the decompiled source
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